The Stymphalian Bird Hunt, Part 2
Success! I finished the first playtest adventure for Firetaker! I’ve posted it to itch as a free download. I haven’t played in a hexcrawl in almost five years, and I’ve never run one. I’m hope...
Success! I finished the first playtest adventure for Firetaker! I’ve posted it to itch as a free download. I haven’t played in a hexcrawl in almost five years, and I’ve never run one. I’m hope...
I didn’t post anything last week because I was at Galaxy Con Nightmare Weekend with my pals at Find the Path Ventures. The con was about all things horror and featured guests like Elvira and the Te...
I want to evoke ancient Greek black-figure pottery in the art for Firetaker, so I’ve been using mask layers in Photoshop to create solid-color outlines. Here’s an example of what I mean: When I...
Like I mentioned in my previous post, I paused on the core rulebook to focus on writing some Firetaker scenarios. This way, players can have a jumping-off point when I ask them to test the game. I...
Here’s the latest draft of Firetaker. I’m at a confusing point in the development process: I’ve written the basic rules, but they are still largely theoretical. I need to provide requirements...
I think of logo designers the same way I think of musicians: as wizards whose powers are beyond my mortal ken. However, I also struggle to give up total ownership of the design process. As such, i...
Above all else, my primary goal when selecting typefaces was to avoid the stereotypical “Greek restaurant” font. I wanted the primary font (i.e., Title and h1) to feel stately and thematically comp...
My Mythic-Greece-meets-Panic-Engine idea languished. In the meantime, I participated in the TripTech² Game Jam and published my first Mothership pamphlet. The deadline, accountability, and camarade...
On December 28, 2024, I decided to make a Panic Engine™ game based on Xena Warrior Princess. I wanted to use the Panic Engine because I admire the system for its precision, concision, and matter-of...